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1996-09-18
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Title : Grenade Fest 2, Ogre's Revenge
Filename : grndfest.zip
Version : 0.2
Date : 18 Sep 96
Author : Rob Albin
Email : albinatr@apci.net
Credits : the grenade-launcher, an all around pretty
cool weapon :)
Type of Mod
-----------
Quake C : yes
Sound : no
MDL : no
Format of QuakeC
----------------
unified diff : no
context diff : no
.qc files : yes
progs.dat : no
Description of the Modification
-------------------------------
The boys at id were too kind, they made all these handy targeting
functions and then didn't let the monsters use half of them. Well,
if you've ever thought that the monsters were too easy to avoid in
Quake, don't worry. They can get smarter :)
Ogre's Revenge:
If you can see them, they will find you.
If you're above them they'll jump up to you, if your below them
they'll jump down, if there's a wall blocking them, they'll jump
over it to get down to you, and once they get on the same piece of
floor you're still standing on, they take a few tips from the fiend
on just what works for delivering a TLC package that'll bring a tear
to your eye.
Grenade Fest:
Everybody uses a grenade-launcher - except the ogres (contrary to
popular belief, an ogre without explosives is still pretty
dangerous). Soldiers? Grenade-launcher. Enforcers? No lazer,
grenades. Level items? For weapons, there's grenade-launchers.
For ammo-boxes you've got a 10 pack box of grenades or a 5 pack box
of grenades. Level start? One shiney new grenade-launcher.
(also a shotgun with 10 shells and an axe for those switches that
are just down-right tough to blow up with a pineapple)
It's a fethtival... a fethtival of ALLRIGHT ALREADY!!! :)
How to Install the Modification
-------------------------------
Make a sub-directory in quake called 'grndfest' and make a sub-dir
in 'grndfest' called 'src'. Copy all original QuakeC source files
into 'src', copy the modified QC files in this patch over the
originals, and run qcc from inside the directory, a new progs.dat
file will be created in the parent dir 'grndfest'.
copy autoexec.cfg, config.cfg, and quake.rc from 'id1' into 'grndfest'
From mian directory 'quake' type:
quake -game grndfest
You must have the QuakeC package from id, which include instructions
for use, the original QC files and the compiler. Various versions
are available under ftp://cdrom.com/pub/quake/quakec/utils
Technical Details
-----------------
Player start:
health: 100
items: red armor/200, grenade-launcher, shotgun, axe
ammo: 10 shells, 15 grenades
start weapon: (take a guess :)
Items modifications:
Weapons:
All grenade-launchers
Ammo boxes:
All grenades (10 large, 5 small)
Backpacks:
All have 2 grenades
Monster modifications:
Soldiers:
Fire grenades
Enforcers:
Fire grenades
Ogres:
No grenades, new jumping AI similar to fiend. Modified to jump
up or down any distance to get on the same floor as the player,
and jump out of water.
NOTE: If you think the new AI for the ogres is cool, more than
likely you can add it to any existing patch by simply
copying OGRE.QC over the one in the patch, the changes in
the file are independent of other files, and most patches
out don't come close to touching these files.
Probably true for SOLDIER.QC and ENFORCER.QC too, they
call the original grenade firing functions in OGRE.QC
which the mod. ogre doesn't use anymore :)
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use these modifications as a basis for other
publically available work.
You may do whatever you please with the contents of this archive.
Availability
------------
Online services: MSN Computer Games File Lib
FTP: cdrom.com/pub/quake/quakec